![]() ![]() In the above command, note that we are once again overriding the user and group identifiers. Create the Bom with the following command: ~ $ mkbom -u 0 -g 80 root flat/base.pkg/Bom For this you will need to install the bomutils. The last file needed in the base package is the Bom file. | cpio -o -format odc -owner 0:80 | gzip -c ) > flat/base.pkg/Scripts Mark the script as executable ~ $ chmod +x scripts/postinstallĪnd compress the scripts folder with the following command: ~ $ ( cd scripts & find. ![]() Osascript -e 'tell app "Finder" to display dialog "To get the most of SimCow please also install SimMilkMachine."' To add this to the installer, we first create a script directory ( mkdir scripts) in the build folder and then place a file named postinstall inside that folder with the following contents: has decided to deploy their installer with a postinstall script. If you do not wish to execute an installer script then you can omit the section of the above PackageInfo file. Where the latter is the payload size in kilobytes. Both can be obtained by executing the following in the build folder: Also, the PackageInfo contains the number of files and the installation size in kb. The version and bundle-ids must match the ist in your application bundle exactly, otherwise the installer will fail. First of all, notice how the PackageInfo file lists all bundles that are in your pay load. There are many important things you must watch out for in this file. This is an xml-file containing properties about the installer: Now let us create the PackageInfo file in the base.pkg directory. This is very important as your linux user and group ids will most certainly not match with the required user and group root/wheel (0/80) which Mac OS X requires. Notice that we told cpio to override the user and group id. | cpio -o -format odc -owner 0:80 | gzip -c ) > flat/base.pkg/Payload First we will compress the pay-load: ~ $ ( cd root & find. (^) in case one wonders where did i come with the "toll" expression, it's in my head from " toll-free bridging" between NS (NextStep / Objective C) and CF (core foundation / pure C) APIs of Apple OSX/iOS world.Now let's add some of the necessary files in the base package. Or i can just always manifest it, if it's cheap enough. Which makes switching between projects with and without RAF an exercise with extra manual steps. I found where the template is hidden and i can add a "bs_libs_required=roku_ads_lib" to it but that will be "hard-coded" and apply to all Roku projects. In particular it has a baked-in manifest template in which it does substitutions from a fixed list of pre-defined UI form entries. Why do i care? Well the thing is the framework i am using (Marmalade) has a rather rigid build process targeting Roku platform. Since it's an opt-in, i am guessing there is some price to be paid - in time or RAM or /tmp disk - or else everybody will be getting that feature "toll-free"^ already. My question is what is the "toll" (the price, cost) of manifesting that for an app which may not be using RAF? :!: The following line must be placed in the manifest file for any applications using the Roku Ad Framework library: This question is going to sound strange but read on, i'll give the reason for asking at the end. ![]()
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