![]() Since the game already eschews Adventure Island's slippery mechanics (a wise choice, to be sure), it could have shown off more creative and exciting segments that fully utilize its impressive bestiary without presenting a face-breaking challenge factor. Variety could have saved Dinocide from mediocrity. You lob some stones, dodge a few bullets and call it a day. Aside from solid old school visuals and decent boss music, there's nothing about these confrontations that stands out in any way. On the other hand, these pests are pushovers. On one hand, it's cool to square off against massive, ancient creatures like a prehistoric fish or a fire-breathing dinosaur bathing in lava. Outside of that tense moment, every section is forgettable and no particular situation stands out from the pack.Įven boss encounters are nothing special. You also won't run afoul of a variety of traps or unique dangers besides enemies and standard pits until late in the campaign, when the game showcases a brief segment where you must outrun rising lava. Whenever you meet a foe, dealing with it requires little more than basic attacks and rudimentary dodging. Rather, part of the issue lies in enemy and obstacle placement. It would be lazy of me to merely dismiss Dinocide as "too easy." Its difficulty rating is not the problem. ![]() Sadly, you don't see that guy often enough. During one excursion, I found a mech equipped with rapid-fire missiles. I will admit there are some neat hidden goodies, though. Shops are few and far between, and they only offer weapons and mounts you can easily locate during the natural progression of your quest. Mostly, you earn gems that function as currency, but that doesn't matter much. Granted, stages do eventually branch into alternate routes and sport hidden nooks, but the rewards for exploration are nothing special. I expect simplicity and ho-hum design from a platformer's early stages, but Dinocide never fully transitions into the engaging, addictive sidescroller it could be. Many of them are straightforward affairs that consist of running to the right, leaping over pitfalls and slaying basic monsters. Sadly, though Dinocide offers a fitting visual homage to Hudson Soft's dino-killing romp, the indie platformer biffs it in the interactive categories.įor one thing, Dinocide's stages are bland and repetitive. The notion of playing a modern clone of the NES classic might excite you, but I'd ask you to still your quivering heart. Throw in a skateboard and a ball cap and Dinocide would be indistinguishable from Adventure Island II. For instance, red theropods don tough, fire-resistant scales, while Stegosaurus-like critters are immune to the poisonous water of the swamps.ĭoes this game sound familiar yet? Well, how about this? the game also features a hunger meter that drains over time. ![]() Occasionally, he also mounts a newly hatched dino with a unique talent. Along the way, he throws rocks, stone axes and boomerangs at ancient reptiles and peculiar creatures. The mighty bearded protagonist bashes his way through jungles, poison marshes, beaches, parched deserts and ice caves in an effort to rescue his love. Our enraged hero, who is not named Master Higgins this time, leaps into action. ![]() Unfortunately, their cuteness angers a dinosaur god, who nabs the cavewoman and stomps off into the distance. A pair of 8-bit cave folk cuddle in a lush, prehistoric environment while charming, dated melodies play. Dinocide's introductory cutscene returns to the early '90s, stylistically speaking. ![]()
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